"Sepulchure. An old foe."
Sepulchure is the fifth challenge on the Unfortunate Souls Challenges board. He appears alongside Caitiff in Failed Doom.
Attacks
All of Sepulchure's attacks deal Evil damage.
- 'You will burn! 'I command it!'' Sepulchure blasts his target, dealing 5 hits of Evil Melee damage.
- Inflicts 'Leech' for 10 turns, a 25-50 Evil Mana DoT.
- 'Cease your squirming! 'Just surrender!" Sepulchure jumps and slams his target, dealing 2 hits of Evil Melee damage.
- Inflicts 'Crushed', a 3-turn stun.
- 'The Darkness will consume you.' Sepulchure encases his target in a bubble of doom, dealing 1 hit of Evil Melee damage.
- Inflicts 'Blind' for 3 turns
- Bonus to Hit -50.
- Inflicts 'Blind' for 3 turns
- 'Break! Break! 'Shatter!'' Sepulchure slashes his target, dealing 3 hits of Evil Melee damage.
- ''You cannot fight the shadows.' I know that more than anyone.' Sepulchure laughs, dealing 1 hit of Evil Melee damage.
- Inflicts 'Taunted' for 2 turns
- Boost -50%.
- Inflicts 'Taunted' for 2 turns
- Sepulchure slashes his target, dealing 3 hits of Evil Melee damage.
- 'Your life will fuel me! 'Abandon hope!'' Sepulchure attacks, dealing 1 hit of Evil Melee damage.
- Applies 'Necrotic Warmth' for 5 turns, a 2.5% HoT (severely reduced by All resist).
Rotation
- Sepulchure's normal attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> repeat.
- If his HP is below 50%, Sepulchure will use Attack 7 instead of Attack 3.
Mechanics
- Sepulchure's damage increases by 1% each turn.
- At the start of each of his turns, Sepulchure applies 'Resilience' for 99 turns, increasing his All resistance and decreasing his Health resistance by (94 - % of remaining HP), effectively capping at 99 All when including his base 5 All resistance.
- While affected by 'Scanned' from Stan the ScanOrb, at the start of every turn Sepulchure automatically applies 'Unscannable' for 100 turns.
- All resistance +15.
- If using DoomKnight, Sepulchure attacks with +1900% damage on every attack.
- 'I own you.'
- If inflicting normal damage with an element that Sepulchure has any negative resistance in (even if it is overriden by his +All resistance), he will heal 110% of the damage from the attack instead. DoTs are unaffected.
- 'You'll have to do better than that'.
- Sepulchure will by default heal roughly equal to 5% of the damage dealt in this way.
- Increasing Sepulchure's Health resist will actually allow you to still deal some normal damage while in this state.
- Sepulchure deals more damage as the fight goes on.
- After 150 turns, Sepulchure's damage is increased 20x.
- 'I've had enough of your insolence.'
Resistances
- All: 5+X (increased by Resilience)
- Health: 5-X (always equal to his All resistance -5)
- Shrink: 200
- Immobility: 100
Notes and Guides
- Sepulchure's race is Human.