"A lost remnant."
Ledgermayne is the thirteenth challenge on the Lords of Chaos board.
Attacks[]
- Ledgermayne blasts its foe with a bubble of mana.
- 'This place... It is recognized... More Mana is required...'
- Randomly targets 1 of North, West, or South as a Mana wellspring (see Mechanics).
- Applies 'Mana Starved: Hungering for Mana' for 5 turns.
- Attacks for 2 hits of 100% ??? Magic damage (200% total).
- Ledgermayne blasts its foe with a bubble of mana.
- 'This presence... It is recognized... Mana levels approaching critical mass...'
- Randomly targets 1 of North, West, or South as a Mana wellspring.
- Applies 'Mana Overflow: Overflowing with Mana' for 5 turns.
- Attacks for 2 hits of 100% ??? Magic damage (200% total).
- Ledgermayne blasts its foe with a torrent of mana.
- Attacks for 5 hits of 150% ??? Magic damage (750% total).
- Ledgermayne blasts its foe with a bubble of mana.
- Heals itself for 7.5% of its maximum HP (1319).
- Attacks for 2 hits of 100% ??? Magic damage (200% total).
- Ledgermayne blasts its foe with a root of mana.
- Attacks for 1 hit of 100% ??? Magic damage.
- Inflicts 'Rooted', a 3-turn stun.
- Ledgermayne blasts its foe with threads of mana.
- Attacks for 3 hits of 100% ??? Magic damage (300% total).
- Inflicts 'Essence Drain' for 5 turns, a 50% ??? Mana DoT.
- Attacks for 3 hits of 100% ??? Magic damage (300% total).
- Ledgermayne blasts its foe with a torrent of mana.
- Attacks for 5 hits of 150% weakness seeking Magic damage (750% total).
- Inflicts an effect depending on whether Attack 1 or Attack 2 was used prior (see Mechanics).
Rotation[]
- Ledgermayne's attack rotation is (1 OR 2) -> 3 -> 4 -> 5 -> 6 -> 7 -> repeat.
Mechanics[]
Mana Wellspring[]
- Upon using Attack 1 or 2, Ledgermayne randomly targets one of the 3 pads (signified with a pulse effect).
- Upon using Attack 7, if the player is standing on the indicated pad, heals the player for 10% of their maximum HP.
- 'An acceptable position.' Your health is restored by the wellspring of Mana!
Mana Starved/Mana Overflow[]
- Upon using Attack 1 or 2, Ledgermayne applies either 'Mana Starved' or 'Mana Overflow' respectively for 5 turns.
- Upon using Attack 7, Ledgermayne checks the player's MP and may potentially have an effect depending on its value:
- If 'Mana Starved' was applied and the player is above 50% of their maximum MP, automatically inflicts 'Mana Sap' for 99 turns, a 30X Null MP DoT, where X is the number of times Mana Sap has been applied.
- 'Target Mana exceeding expected levels.' (Ledgermayne bathes in your excessive Mana!)
- If 'Mana Overflow' was applied and the player is below 50% of their maximum MP, automatically adds 3 turns of cooldown to all of its target's skills besides trinkets and On-Demands.
- 'Target Mana decreased to unsustainable levels.' (Insufficient Mana to satisfy Ledgermayne!)
- If neither of these criteria are met, there is no effect.
- If 'Mana Starved' was applied and the player is above 50% of their maximum MP, automatically inflicts 'Mana Sap' for 99 turns, a 30X Null MP DoT, where X is the number of times Mana Sap has been applied.
Unstability[]
- If Ledgermayne is below 50% HP (8793), it applies 'Unstable Reactions' for 6 turns inclusive at the start of every turn.
- +100 Boost.
- If Ledgermayne is below 25% HP (4397), it additionally applies 'Unstable Manaweave' for 6 turns inclusive at the start of every turn.
- +180 Melee/Pierce/Magic.
Stats[]
Ledgermayne | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level 90, ??? | |||||||||
STR | 56 | Defense | |||||||
DEX | 0 | Melee: | 35 | Pierce: | 35 | Magic: | 35 | ||
INT | 337 | Block: | 35 | Parry: | 35 | Dodge: | 35 | ||
CHA | 25 | ||||||||
LUK | 112 | Offense | |||||||
END | 225 | Dmg: | 120 | Element: | ??? | ||||
WIS | 0 | Crit: | 26 | Bonus: | 48 | Boost: | 0% | ||
HP: | 17585 | ||||||||
MP: | 8230 |
Resistances[]
- Shrink: 300
- Immobility: 300