"Illumina returns once again to face the world."
Illumina is the seventh challenge on The Conduit board. She appears alongside Intaym in Duty and Rebellion.
Attacks[]
- Illumina raises her shield, empowering herself.
- 'The Light beckons to me!'
- Heals herself for 10% of her maximum HP.
- Applies 'Shield of Light' for 4 turns.
- +(80 + 5X) Melee/Pierce/Magic.
- X is equal to Illumina's Berserk.
- +(80 + 5X) Melee/Pierce/Magic.
- Applies 'Fury of Light' for 4 turns.
- +(40 + 2.5X) Boost, rounded up.
- X is equal to Illumina's Berserk.
- +(40 + 2.5X) Boost, rounded up.
- Illumina fires rays of light at her target.
- Attacks for 3 hits of 100% Light Magic damage (300% total).
- If all 3 hits connect, inflicts 'Illumina's Radiance' for 2 turns.
- Illumina's radiance blinds you!
- -50 Bonus.
- Illumina raises her shield, empowering herself.
- Gains 1 stack of Berserk.
- Heals herself for (2.5Y)% of her maximum HP.
- Y is equal to Illumina's Charge.
- Applies 'Celeritas's Chosen' for 5 turns.
- +(10 + 10Y) All.
- -(10 + 10Y) Health.
- Y is equal to Illumina's Charge.
- Resets Charge to 0.
- Illumina blasts her target with a massive beam of light.
- Gains 1 stack of Berserk.
- Automatically inflicts 'Blazing Light' for 5 turns inclusive.
- -(10 + 10Y) Light.
- +(10 + 10Y) Health.
- Y is equal to Illumina's Charge.
- Attacks for 11 hits of (100 + 5Y)% Light Magic damage with +10Y Bonus ((1100 + 55Y)% total).
- Y is equal to Illumina's Charge.
- Resets Charge to 0.
Rotation[]
Illumina's attack rotation is 1 -> 2 -> 2 -> 2 -> (3 or 4) -> repeat.
- Illumina normally alternates between Attack 3 and Attack 4.
- Illumina will use Attack 3 in her first rotation.
- If Illumina's shield becomes fully charged (see Mechanics), she will immediately use Attack 3 or Attack 4 (whichever one was not used previously) before restarting her rotation.
Mechanics[]
Shield of Light[]
- If Illumina receives 4 hits before she can act, she automatically applies 'Shield of Light' for the rest of the turn.
- +500 Melee/Pierce/Magic.
Damage Reflection[]
- If Illumina's net resistance (Element + All) to an element is below 0, she will reflect 100% of all direct damage taken from that element
- 'You cannot escape the Light!'
- If she has net -All, she will reflect all direct damage taken.
Charge and Berserk[]
- Illumina has two stacking counters, Charge and Berserk.
- Illumina gains 1 stack of Charge for every hit against her that misses.
- Illumina's shield charges up from your attack!
- After gaining 5 stacks of Charge, Illumina skip to the end of her rotation and use either Attack 3 or 4 (whichever one was not used previously, defaulting to Attack 3 if it is the start of the battle), and restarts her rotation.
- Illumina's shield is fully charged!
- Each stack of Charge increases the effectiveness of both Attacks 3 and 4.
- After using either attack, Charge is reset to 0.
- Each time Attacks 3 or 4 is used, Illumina gains one stack of Berserk
- Each stack of Berserk increases the strength of her buffs applied by Attack 1.
- If Illumina is reduced below 50% HP, she immediately heals herself for 1000% of her maximum HP and gains an additional 20 stacks of Berserk.
- 'Celeritas! Grant me power!'
- If Illumina is reduced below 50% HP from direct damage, she will activate this ability immediately after the hit. Otherwise, she will activate it at the start of her next turn.
Stats[]
Illumina | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level 90, Human | |||||||||
STR | 225 | Defense | |||||||
DEX | 112 | Melee: | 33 | Pierce: | 33 | Magic: | 33 | ||
INT | 112 | Block: | 33 | Parry: | 33 | Dodge: | 33 | ||
CHA | 200 | ||||||||
LUK | 168 | Offense | |||||||
END | 112 | Dmg: | 57 | Element: | Light | ||||
WIS | 0 | Crit: | 31 | Bonus: | 23 | Boost: | 0% | ||
HP: | 7975 | ||||||||
MP: | 3708 |
Resistances[]
- Darkness: 200
- Light: 200
- Immobility: 300